|Language game, philosophy: a language game is an expression (originally by L. Wittgenstein, Philosophical Investigations, § 23) for dealing with language in typical situations which is responsible for the formation of word meanings in a community. See also use theory, use, meaning, meaning change, reference, conventions._____________Annotation: The above characterizations of concepts are neither definitions nor exhausting presentations of problems related to them. Instead, they are intended to give a short introduction to the contributions below. – Lexicon of Arguments. |
Sentence/Wittgenstein/Brandom: precedes, because it can only make one move in the game of language -> speech act.
Language game/Wittgenstein/Brandom: The simple use of the word "plate" among workers is not a genuine language game. Vocal, but not verbal practice.
BrandomVsWittgenstein: the inferential identification claims that language has a center - assertions are not just things you can do with language - they are rather that by which thinking and intellectual ability are made possible at all._____________Explanation of symbols: Roman numerals indicate the source, arabic numerals indicate the page number. The corresponding books are indicated on the right hand side. ((s)…): Comment by the sender of the contribution. The note [Author1]Vs[Author2] or [Author]Vs[term] is an addition from the Dictionary of Arguments. If a German edition is specified, the page numbers refer to this edition.
Making it exlicit. Reasoning, Representing, and Discursive Commitment, Cambridge/MA 1994
Expressive Vernunft Frankfurt 2000
Articulating reasons. An Introduction to Inferentialism, Cambridge/MA 2001
Begründen und Begreifen Frankfurt 2001